3D MODEL IN TOUCHDESIGNER | NORMALIZE & MOVE TO ORIGIN

Creative Programming
TouchDesigner

In this post, I am building a Component that receives a 3D object of any size and position in space, and outputs a normalized version of it, positioned at the 3D world's origin.

Conclusion

If you work with SOPs and 3D models, this SOP will save you a lot of time and effort!

Thank you for watching.

Written By
Vassilis Malamas
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